Honestly, the only time I use 1H weapons is on mages for the stats. Doing dagger-and-shield instead allows you to use shield skills, normal warfare weapon skills (and Bull Horns from polymorph), while also having access to dagger-only scoundrel skills and guaranteed crits via backstab. You do a lot less damage with a 1H melee weapon compared to 2H (like half as much), and while shields grant you access to several fun and powerful abilities, that’s not unique to carrying a strength-scaling sword. He works quite well as a close-range mage, whether that’s with a staff or wand-and-shield.Īs a melee character, sword-and-shield is a bit weird. As a lizard, he has intrinsic +10 fire and poison resistance, and his racial skill is fire breath. If you’re going to run RP as a mage, he should have pyro at least. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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